โค Hull Integrity
100
โ›ฝ Fuel
100
๐ŸŒพ Food Supply
0
๐Ÿ’ณ Credits
200
System
Sol Prime
Weapon
Cyan Laser
Colonies
0
Freighters
0
Farms / Fuel / Labs
0 / 0 / 0
๐ŸŒพ Sell: 0% @ 2.00ยข
WASD: THRUST  |  SPACE: FIRE  |  C: MOUSE AIM  |  E: INTERACT  |  M: MAP  |  P: PAUSE   

SOLAR SYSTEM MAP

GALAXY STARMAP

Select a star

๐Ÿ”ดFIRE
โฌกDOCK
โ—ผBRAKE
๐Ÿ—บ

Planet Alpha

SPACE STATION
Neutral weapons dock. Swap your ship weapon using credits. Credits: 0ยข
PAUSED
SAVE CODES
Export creates a portable text string containing the same progress data normally stored in this browser. Paste a code from another device and import it to continue there.
TRADE ROUTES
Buy AI freighters after establishing multiple colonies. They haul food from farm colonies to the central station for steady credits. Reserves: 0ยข
ESCORT CRAFT
Buy defensive escorts and assign them to freighters. Multiple escorts can protect the same freighter. Reserves: 0ยข
FOOD MARKET
Prices fluctuate every 60 seconds. Set your sell ratio in the HUD to automatically sell food at the current rate.
Current rate: โ€”ยข/food
PeriodPriceTrend
SELL RATIO SLIDER IS IN THE TOP-RIGHT HUD PANEL
SOLAR BONDS
Solar Bonds are speculative instruments โ€” prices shift every 30 seconds. Buy low, sell high. They have no other use.
10.00ยข
โ€”
Bonds Held0
Portfolio Value0.00ยข
Avg Buy Priceโ€”
Unrealised P&Lโ€”
Credits Available200ยข
LABORATORY
Build at least one Laboratory module on a colonized world to unlock permanent research. Reserves: โ€”
PATCH NOTES
v1.15 โ€” Expanded Research Tree
  • Added tier-2 and tier-3 Laboratory technologies for logistics, construction, jump travel, shields, and exotic weapons
  • New research can expand fuel and food capacity, reduce build and jump costs, improve freighters, and strengthen advanced weapons
  • Older saves automatically receive default levels for the new technologies
v1.14 โ€” Infinity
  • Added Infinity as a passive space station weapon
  • Press fire with Infinity equipped to toggle a repulsion field around the ship
  • Enemy projectiles and raiders are pushed away when they press into the field
  • Infinity radius can be customized with a station slider and higher food activation costs
  • Active Infinity drains 0.5 food per second
v1.13 โ€” Advanced Weapon Systems
  • Added Gravity Well Launcher, Kinetic Flak Cannon, Solar Beam Overdrive, and Overcharged Shield Burst
  • Gravity wells pull nearby raiders into a temporary trap for easier Divergent Ram setups
  • Kinetic Flak Cannon fires short-range shrapnel with heavy knockback and unlocks after 3 active farms
  • Solar Beam Overdrive channels scaling damage while consuming food and locking ship movement
  • Overcharged Shield Burst clears enemy projectiles and disables nearby raider engines as a panic button
v1.12.1 โ€” Leviathan Ship Remodel
  • Remodeled the Enemy Leviathan from a UFO type ship to a more realistic ship.
  • Added hostile raider revenge feature - if hostile raiders are within 560px of you black flashing another raider, they call a aggravtaed Leviathan to the system.
  • Made hostile raiders appear on the map.
v1.12 โ€” Leviathan Diplomacy
  • Massive hostile Motherships can warp in and siphon nearby colony resources
  • Added negotiation choices using Credits, Food, raider kills, or Laboratory modules
  • Failed diplomacy starts component combat against the Leviathan engines and hangar
  • Quantum Rewind can revive a destroyed hull by sacrificing Credits or a building
v1.11 โ€” Divergent Ram
  • Added high-speed Collision Drive impacts against enemy raiders
  • Divergent Ram consumes fuel, triggers hit stop, and vaporizes most raiders
  • Black Flash impacts distort targets with dark lightning and residual ship afterimages
  • Low-speed enemy collisions now punish the hull instead of becoming free damage
v1.10 โ€” Trade Routes & Freighters
  • Added purchasable AI freighters after you establish multiple colonies
  • Freighters haul food from farm colonies to the central hub for credits
  • Added escort missions when raiders ambush loaded freighters
  • Freighters are bulkier, slower variants of the player ship and appear on the map
v1.9 โ€” Void Events
  • Added random Solar Flares that temporarily disrupt the map or mouse aim
  • Added mineable passing comets with large credit rewards if you match velocity
  • Added rare paired wormholes that shortcut across distant solar orbits
v1.8 โ€” Space Station Weapons
  • Added a neutral space station near the system center
  • Dock at the station to buy and equip Pulse Wave or Railgun weapons
  • Pulse Wave deals short-range area damage; Railgun hits hard at long range and consumes fuel
v1.7 โ€” Laboratory Research
  • Added Laboratory modules and a permanent research tree
  • Research can improve engines, farm automation, shields, weapons, and max hull
  • Shielding adds a passive recharging blue bar above hull integrity
v1.6 โ€” Galaxy Starmap
  • Added a draggable galaxy starmap with selectable nearby solar systems
  • Jump costs scale with each system's distance from the home system
  • Visited systems and systems with colonies are marked on the starmap
  • New nearby systems appear as you push deeper into the galaxy
v1.5.2.1 โ€” Laser Firing Bug Fix
  • Lasers weren't firing due to cooldown bug โ€” has been fixed
v1.5.2 โ€” Combat Rebalance
  • Enemy ships now roam peacefully โ€” they won't attack unprovoked
  • Enemies retaliate only if you shoot them first
  • Reclaiming an enemy planet triggers a retaliator ship to spawn
  • Ambient roamers drift between planets instead of idling
  • Hull integrity regenerates slowly over time (2 HP/sec)
v1.5.1 โ€” Mouse Aim Mode
  • Press C to toggle mouse aim โ€” ship rotates to face your cursor
  • Click to fire in mouse aim mode (crosshair cursor shown)
  • Dotted targeting line drawn from ship to cursor
  • Thrust and brake controls unchanged in mouse mode
v1.5 โ€” Enemy Raiders & Combat
  • Enemy raider ships spawn every 45s (up to 5 at a time)
  • Enemies fly to planets, capture them, and destroy your modules
  • SPACE / ๐Ÿ”ด button fires cyan laser bolts at enemies
  • Destroying an enemy earns 40ยข bounty
  • Hull integrity bar added โ€” take damage from enemy fire
  • Enemy-owned planets shown with red orbit ring
  • Reclaim captured planets for 80ยข from the planet panel
  • Enemy ships display HP bar and claim-progress bar in world
v1.4.1 โ€” Solar Bonds
  • Added Solar Bond market โ€” buy & sell speculative bonds for profit
  • Bond prices fluctuate every 30 seconds with random surges & crashes
  • Portfolio view shows unrealised P&L, average buy price & price chart
  • Bond market accessible from Pause menu
v1.4 โ€” Economy & Menus
  • Added Credits currency โ€” colonising costs 20ยข, farms 50ยข, fuel gens 80ยข
  • Food Market with fluctuating prices (changes every 60s)
  • Food sell-ratio slider in HUD โ€” split harvest between stock and credits
  • Fixed: sell ratio now correctly scales with number of farms
  • Pause menu (P key or โธ button) โ€” pause, access markets, quit to title
  • Patch Notes screen accessible from pause & title screen
v1.3.2 โ€” Farm Harvesting
  • Farms only produce food when ship is within harvest range
  • Green dashed harvest-range ring shown around farm planets
  • Farm slot label shows live harvesting/idle status in planet panel
v1.3.1 โ€” Moon Balance
  • Moon sphere of influence reduced to 40% of planet proximity
  • Moon interact range halved โ€” no longer hijacks planet approach
  • Moon orbits start further from planet surface (60px min)
  • Wider spacing between multiple moons around the same planet
v1.3 โ€” Proximity & Resource Update
  • Orbital co-movement: entering proximity locks ship to planet drift exactly
  • Planet collision physics โ€” ship bounces off surfaces
  • Fuel gens cost 1 food/sec while actively refueling
  • Passive food consumption added (crew upkeep: 0.08/sec)
  • Food supply warning notification when reserves hit zero
v1.2.1 โ€” Map Fixes
  • Fixed map canvas only showing top strip โ€” now fills panel correctly
  • Map reads wrapper dimensions after flex layout is applied
  • Map auto-fits to system scale on open via requestAnimationFrame
  • Mobile: map opens fullscreen; touch pan & pinch-zoom supported
v1.2 โ€” Solar System & Map
  • Full solar system layout โ€” named star at centre, planets in orbital rings
  • Planets orbit in real time; moons orbit planets
  • Moons colonisable with 1 slot each; planet panel lists its moons
  • Floating draggable map (M) with scroll-to-zoom
  • Off-screen arrows point to colonised planets & moons
v1.1.1 โ€” Mobile Support
  • Virtual joystick (bottom-left) for steering & thrust on touch screens
  • DOCK / BRAKE / MAP action buttons (bottom-right)
  • Planet panel slides up from bottom on small screens
  • Touch-specific controls shown on title screen for mobile users
v1.1 โ€” Modules
  • Farm modules generate food passively (6s build time)
  • Fuel generator modules refuel ship when docked (8s build)
  • Module build shown as progress bar in planet panel
  • Pulsing yellow dots above planet while module is under construction
v1.0 โ€” Launch
  • Arcade ship controls โ€” thrust, rotate, brake
  • Planet colonisation with slot-based module system
  • Larger planets have more slots (up to 5)
  • Auto-save to browser localStorage every 5 seconds
  • Twinkle star field background
LEVIATHAN DIPLOMACY
Your reserves: โ€”
QUANTUM REWIND
Quantum Rewind available. Will you sacrifice to survive?

VOID COLONY

Space Colonization Sim
W/โ†‘ โ€” Thrust Forward
A/D / โ†/โ†’ โ€” Rotate Ship
S/โ†“ โ€” Brake
E โ€” Interact with nearby planet/moon
M โ€” Toggle solar system map
SPACE โ€” Fire equipped weapon (hold for beam)
C โ€” Toggle mouse aim (click to fire)
โ–ธ Farm modules generate Food (30ยข ยท 6s build)
โ–ธ Fuel Gens refuel ship (70ยข ยท 8s build)
โ–ธ Labs unlock permanent research upgrades (120ยข ยท 10s build)
โ–ธ Dock at the central station to buy alternate weapons
โ–ธ Multiple colonies unlock freighters and trade route escort missions
โ–ธ Void Events can disrupt systems or reveal rare shortcuts
โ–ธ High-speed enemy collisions trigger the Divergent Ram Black Flash
โ–ธ Leviathan Motherships can be negotiated with or disabled in combat
โ–ธ Sell food for credits via the HUD slider
โ–ธ Colonizing costs 20ยข ยท Moons have 1 slot
โ–ธ Galaxy jumps cost more the farther you go

ADRIFT

Your ship ran out of fuel